Continual Flame
2nd-Level Evocation Spell (Artificer, Cleric, Wizard)
Casting Time: Action
Range: Self
Components: V, S, M (ruby dust worth 50 gp, which the spell consumes)
Duration: Until dispelled
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Source: Player's Handbook, p. 227